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Old Jul 30, 2005, 09:09 AM // 09:09   #41
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Anet could allow you to chose two sets of armours when making pvp characters. like you can chose two sets of weapons.
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Old Jul 30, 2005, 01:09 PM // 13:09   #42
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Quote:
Originally Posted by ShinJin Kahn
Everyone that says armour swapping should be stoped is an idiot and knows nothing about this game.

jonnylange you are a noob.
Red Sonya you are a noob.
PieXags your not a noob, but your wrong in this situation.

fin~
Lol rather be a noob than an idiotic jerkoff.
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Old Jul 30, 2005, 01:30 PM // 13:30   #43
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This is a pretty interesting thread. How about doing what the devs did for one of the beta events where you could bind armor to your weapon slots as well? That way everyone has the opportunity to switch when they please. The difference between PvP and PvE characters would then be the same as always. PvEs have to work to get their stuff while PvP characters are limited to two sets. Just my 2 cents...
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Old Jul 30, 2005, 01:46 PM // 13:46   #44
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Quote:
Originally Posted by ShinJin Kahn
Everyone that says armour swapping should be stoped is an idiot and knows nothing about this game.

jonnylange you are a noob.
Red Sonya you are a noob.
PieXags your not a noob, but your wrong in this situation.

fin~
LMAO! Do what you wish, but watch your tongue...someone might cut it out one day.
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Old Jul 30, 2005, 02:23 PM // 14:23   #45
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If the game allows free armour switching then why isn't there a handy key bind for it? Why ruffle around in the inventory switching out your armour pieces? Either implement something fully, or leave it out.

Tbh i'm against armour switching, but I wouldn't really mind it as much if it was implemented sensibly, and the field was levelled between PvE and PvP chars. The system as it is currently is flawed, any one that argues otherwise is just afraid of losing their advantage.
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Old Jul 30, 2005, 02:35 PM // 14:35   #46
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I dont do it, annoying with the necs being reduced vs. smiting though...
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Old Jul 30, 2005, 05:32 PM // 17:32   #47
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Quote:
Originally Posted by Dyeeo
Just have it so armor is like ident/salvage tools. Have it so you have to wait a while after fighting to change your armor. "You have fought too recently to change your armor"
This is the answer, clear and simple.

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Originally Posted by Kiiron
Actually, it's not really medieval at all - really more greco-roman for Ascalon, while Kryta is more... well... I don't know exactly. Looks like polynesian influence kind of...
I like this little subthread.

I'd say Kryta is more or less based on the Aztecs (or is it the Incas? I always confound those). Just look at the huge stone Watchtowers. They've always reminded me of the native-South American pyramids.

And the Bloodstone, of course. Human sacrifices.

Oh, in case you haven't finished the game yet and wish to remain free of spoilers, I'd advise you to unread the above line.
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Old Jul 30, 2005, 08:48 PM // 20:48   #48
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Quote:
Originally Posted by RTSFirebat
Power Farms, but that's another topic.

I think they should allow people to switch... BUT... add a massive 5-10 sec delay between switching.
make it the same as if you try to salvage or ID something too soon after fighting

/thread
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Old Mar 20, 2006, 07:18 AM // 07:18   #49
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Any excuse will do?
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Old Mar 20, 2006, 01:42 PM // 13:42   #50
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What Sereng said, is what I thought would be a good idea for armor switching.

(I will just post what I said in the other thread.)

Switching an armor chest piece or leggings during a real battle takes a lot longer than instantaneous, and I feel it would be nice to see that mirrored in battle. I know that this game isn't reality, but I think if you made armor switching similar to using Identification Kits or Salvage Kits, where they can't be used during and shortly after a battle, that would make the game more realistic.

Having no armor swaps in PvP, makes it seem ANET does not want multiple armor sets in a PvP battle so you can switch.
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Old Mar 20, 2006, 01:46 PM // 13:46   #51
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Well i don't know about PvP considering i don't do that much, I have in the past - but its not something i do often...But I do a lot of PvE and i must say i have never, not once, seen anyone do this, and i know people have other sets of armor in there inventory, but ive never seen anyone change while in game - and even if they did, chances are they have the same defense on it, they just may have more energy or better runes, but i don't think its going to make that big of a difference really.

I kinda see your point, But i don't see it being that big of a deal.
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Old Mar 20, 2006, 02:19 PM // 14:19   #52
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Out of all the time I've played PvE, I might have switched armor, in battle, only a handful of times. When I played FoW and a battle started going tail up, I'd switch to armor that didn't have as many Superior runes, so that the monks wouldn't have to stress so much with healing.

I've read numerous people wanting to switch armor in PvP battles, so it seems prevalant enough.

Though, didn't the HoD helm have a bonus that decreased hex times? If you used that only when hexed, that would help rationalize why people switch armor.
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Old Mar 20, 2006, 04:10 PM // 16:10   #53
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Ju_Smurph pulled a massive thread necromancy on this (6 months old!?!). Close please.
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Old Mar 21, 2006, 12:41 AM // 00:41   #54
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In my view, armor switching and weapon switching may be better disable during fighting.

Guild Wars is a game about skills, 8 skills in a single skill bar and these are fixed for each time you enter in PvP battles. They may not be changed even in between battles.

So I suggest: allow to switch armor or weapon in between battles, but not within a battle. Else, allow to switch armor or weapon in between fights, but not within a fight.

Some commentaries:

I do not think that players which switch armor or weapon are better, I rather think that they are practicing something like a trick, much like PvE players with the invincible monks builds type (are they better PvE players for using these invincible builds? )

To see those warriors waving wands, or monks that to fight energy drain switch the off-hands, sound to me near to be a exploit... Well, if a traper wishes to have an off-hand that is ok, as long as it is not switched for a bow during a battle or a fight.

Better, than doing things more complex with armor and weapon switching, disable it to keep things simple, allow to think about tactics, skill bars builds and how to use those skills. And team work.

I have read that Guild Wars is about skills, and switching armor and weapons, in view, is not consequent with this idea. Else, why not allowing to have several skill bars and change them during the fights or battles?

what do you think?

Last edited by mariano; Mar 21, 2006 at 12:44 AM // 00:44..
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Old Mar 21, 2006, 12:50 AM // 00:50   #55
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Quote:
Originally Posted by HawkofStorms
Ju_Smurph pulled a massive thread necromancy on this (6 months old!?!). Close please.
This is the official thread for it as deemed by PieXags.

Quote:
Originally Posted by mariano
much like PvE players with the invincible monks builds type (are they better PvE players for using these invincible builds? )
PvE has very little to do with skill. Or, to phrase it better, most PvE players don't have much skill.

Quote:
I have read that Guild Wars is about skills, and switching armor and weapons, in view, is not consequent with this idea. Else, why not allowing to have several skill bars and change them during the fights or battles?
Guild Wars is about skill as in ability, not skill as in what's on your skillbar. Knowing when to switch weapons and armors does fall under skill.
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Old Mar 21, 2006, 12:06 PM // 12:06   #56
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Quote:
Originally Posted by Savio
PvE has very little to do with skill. Or, to phrase it better, most PvE players don't have much skill.
This may be your point of view, mine is that honestly playing PvE has to do with skill as it does PvP, even farming has to be with skill, for example, in Sorrow's Furnace with my mesmer and 3 henchies has to be with skill, I think.

Tricks like the keg trick, and builds like the invincible builds are anecdotal, in all my playing time -and I have played every day since the game was released- I may have tested some invincible builds during 5-10 minutes and then I did forget about it; I like better to use a normal build and keep testing skills.

Quote:
Originally Posted by Savio
Guild Wars is about skill as in ability, not skill as in what's on your skillbar. Knowing when to switch weapons and armors does fall under skill.
This is a missuse of my words, I have considered both senses of the word "skill": "Better, than doing things more complex with armor and weapon switching, disable it to keep things simple, allow to think about tactics, skill bars builds and how to use those skills. And team work."

Good luck!

Last edited by mariano; Mar 21, 2006 at 12:33 PM // 12:33..
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Old Mar 21, 2006, 01:07 PM // 13:07   #57
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Switching armors while suffering from DP is quite lame. Can't think of any other reasons, but I'd say yes to this anyway.

And stop saying PvE has nothing to do with skill. And PvE players not being skilled is just another stupid comment. Aa moderator shouldn't say stuff like this.

Last edited by Maxiemonster; Mar 21, 2006 at 01:10 PM // 13:10..
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Old Jul 11, 2006, 08:44 PM // 20:44   #58
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/ANTI SIGNED


Why would you care about armor switching.. really the only people that really helps is elementalists with their different types of bonus defenses. The armor is about as helpful as a bad pvp build. If your worried about unfairness learn to make a good build, and then you won't need to worry about their.. armor....

Like really.. You will always find someone who can kill you.
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Old Jul 11, 2006, 08:57 PM // 20:57   #59
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/notsign
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Old Jul 11, 2006, 09:47 PM // 21:47   #60
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It's called strategy.

Just because you may or may not lose numerous times in PvP due to a POSSIBILITY of someone constantly changing armor to help benefit their situation, doesn't mean the ability to do so should be taken away.

You can't gauge what a match or how a mob you've never faced is going to react to you in-game, so what if you get 3/4 of a way through a run and realise you need to change helmets, or change weapons accordingly, and yet you can't. You die. You have to do it all over again.

In the case of PvP, it should be stressed to do so if anything. You have no idea how your enemy is going to react in PvP. If you have the ability to change your shield as a warrior, if it means standing your ground and possibly winning for a guild that has been losing consecutively, what is so wrong about that? Nothing. It's about keeping you and your team alive, if you aren't prepared, you will lose. You cannot prepare yourself for every in-game scenario with one weapon and one set of armor.

Some of you people expect way too much from this game.

Just play it and enjoy it for once.

OR do what's already been said and develop a build decent enough so that you don't have to switch armors, because, indeed, if you have a well developed build, armor and possible weapon bonuses may not even be needed. The above is merely the way I play and the reason I would switch armor and/or weapons in-game.

I'm not approving of or disagreeing with this thread, I just think it's a ridiculous argument to begin with, maybe because to me it seems people are wasting so much time arguing about the smallest ordeals, like ... changing the artwork of 15k armor.

Why not have ANet just reformat the entire game and re-release it? Yeah? Yeah.

Last edited by Matix411; Jul 11, 2006 at 09:57 PM // 21:57..
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